MCEdit is an external editor for Minecraft saved worlds. It was created to preserve and carry forward any builds made in very early versions of Minecraft and make them playable in the latest version. MCEdit introduced the NBT-based.schematic. format for preserving all.
- Mcedit now overwrites a macro if a macro with the same key already exists, so you won't have to edit this file. You will also have to restart other running editors for macros to take effect. F19 will format C, C, Java or HTML code when it is highlighted.
- Mcedit can be used to navigation through code with tags files created by etags or ctags commands. If there is no file TAGS code navigation would not work. In example, in case of exuberant-ctags for C language command will be: ctags -e -language-force=C -R./ Meta-Enter show.
Features:
Navigate the world using familiar WASD controls and mouse aiming.
Show the locations of dropped items, game entities including monsters and villagers, hidden ores, plus blocks with TileEntities and other Minecraft internals.
Load saved games from current Minecraft versions, plus the older Classic and Indev versions.
Limited support for Minecraft Pocket Edition saved games
Export blocks and game entities as a .schematic file to be imported by MCEdit or compatible programs.
Automatically fixes wool colors when importing and exporting between Minecraft PC, Classic, and Pocket editions!
Double-click on a chest to change its contents, or double-click on a mob spawner to choose what spawns.
Brush tool “paints” blocks in a round, diamond, or square shape with configurable size. Different brush modes will add new blocks, replace blocks, alter the top layer of the terrain or wear it down to smooth out rough objects.
“Paste” brush allows you to import an object with a single click.
“Flood Fill” brush will change all blocks that form a connected mass.
Clone tool makes a copy of blocks and entities, optionally making multiple clones in a line or scaling the copy up or down.
Clone and Import tools can rotate an object around any axis, or flip it horizontally or vertically.
Mcedit For 1.16
MCEdit 2 Documentation¶. MCEdit 2 Plugin Development. Plugin Structure; Undo History; Registering Plugin Classes. MCEdit is a Minecraft saved game editor, which can also edit Minecraft worlds. In Minecraft, the player takes on the role of a world explorer, miner, and monster slayer as days and nights pass, countless things happen, and the vast expanses of the randomly-generated world around them continue to beckon them to new and brighter pastors. Or, the player might simply decide to build a mansion.
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LaChal released this
New
- Added version specific definition files for MC v1.11.2.
- Added a debug mode for MCPE worlds. (Use the
--debug-pe
CLI option to enable this mode.) - Added basic definition files for Pocket Edition and more PE entities data.
Bug fixes
- Fixed a waypoint bug when no default player found.
- Fixed a rare issue in the
Decliff
filter. - Fixed a bug in the
Create Shops
filter which prevented it from working in MC v1.11.2 worlds. - Fixed Camera rotating after right-click is released.
Changed
- Changed versioned definition methods to be able to 'chain load' files.
- Switched to a new dynamic version for dealing with transparent blocks.
- Switched to a new method of creating chunks. This should fix a lot of chunk generation errors.
- Limited player cache refresh to four attempts when encountering certain connection issues.
- Split blockstate handling for PC and PE.
- The
Update Filter
button and feature has been removed.
Hashes
- Mac OS X 64bit MD5 Hash -
8952c169f7e51d3ff2e7ce1de0dd312b
- Windows 32bit MD5 Hash -
d9d90eaaedf80019bd8ccb01366ad412
- Windows 64bit MD5 Hash -
b0a6b5353c48ae043d16fc7fc3dcc4c4
- Linux MD5 Hash -
239be01f629ff87992098967503f3d7b